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ShootIt!

This is currently a work in progress. The game is written in C++ using SDL + OpenGL.

The scene geometry is kept in an octree to allow for fustrum culling and efficient collision detection. A boids particle system is used to generate crowd like behaviors for the monsters. MD2 models are used for animation, and a particle system is also kept for weapon projectiles.

Currently monsters spawn from specific points on the map, and the player has a health and ammo bar. Monsters seek the player and try to bite. Health and ammo packs are also distributed on the map.


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