S60 3rd Edition SDK FP1 for Symbian OS Example Applications Guide |
1. About this Example
2. Prerequisites
3. Desing and Implemention
This example can be extended to any kind of OpenGL ES application, but you might want to look at the other example applications as well for how to use other, different kinds of, OpenGL ES features.
Only classes used by this example are the basic UI framework baseclasses. Open GL ES itself is pure C method call API and doesn't use classes.
To work with this example application you need basic understanding on how to build S60 applications and basic undestanding of how Symbian (or COE) UI and application framework works. Also basic knowledge on OpenGL or OpenGL ES is required if you wish to modify the example.
Colors are defined separately for each vertex. The color of a polygon, in this case with flat-shaded polygons, is the color of the last vertex used to form that particular polygon. Note: No material or lighting is defined in this example. Another possibility is to use a single color per triangle strip, by using glColor4[f/x] and disabling GL_COLOR_ARRAY.
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